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Salty the Geek

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A member registered Jul 12, 2019 · View creator page →

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Aseprite has a way that you can install it for free.  Just google Aseprite free download.  Its the first reddit post that pops up "Aseprite is free" in r/PixelArt.  That will get you that suite for free.  The ONLY issue is that you have to reinstall it every time you want the latest version.  That said, there's libresprite (forked off of Aseprite after it went paid) that isn't as robust, but just as good (since it is a fork of the original).

Good luck, Ken Master!

Fair question, thank you (in earnest). I believe those who forked the engine did so in good faith, regardless of what led to that decision. There’s a post (and a YouTube video of the same content) that explains why they actually made the fork.


I don’t close my ears to others’ opinions, but I do choose who I do business with. If I disagree with what they stand for, I choose to do business elsewhere.


As for the engines themselves: I refuse to support an engine (or by extension, those who use it as a platform) that takes a political stance, regardless of the stance, when its entire purpose is to make my computer go brrrrrrr. It’s literally that simple.


What really drove me away was seeing how much Godot’s PR and W4 Games have leaned into politics and even silenced people who prefer to keep politics out of the conversation. An engine isn’t a person. I pay for a tool to serve its purpose. If that tool decides its opinions are more important than its function, it loses a lot of value to me.


Look up my old moniker on r/godot (u/kamikazecopilot), I was a staunch supporter of Godot. That is until the moderators started to ban anyone who disagreed with the post on Twitter then banned discord users who asked why. It was a big thing and I won't support Godot even though I still love the engine as a tool. 

Obviously at least I do.

You didn’t read the mission statement I posted or check the website for yourself. The fork wasn’t created “because of politics.” Politics were the final straw. Those are separate issues. From my reading and discussions with the Redot community, this fork was made in good faith, and until shown otherwise, I’ll stand by that.

Redot is only a few months old. Meanwhile, W4 Games is steering Godot toward corporate-driven features while a massive backlog of PRs goes unresolved. That’s easy to verify. Redot exists to correct that imbalance.

What matters most is whether the fork improves the ecosystem and addresses problems Godot hasn’t. That’s what I’ll be watching. Understand that I'm not blindly following Redot, either. I'll just as easily use PyGame if it comes down to it. 

For context: I’ve been a long-time supporter of Godot, since just before the 3.1 release. It was always at the top of my list because it’s open source and backed by a helpful community. Over time, though, shifts in leadership and moderation changed that. I still love the engine itself, and you can verify that under my old moniker kamikazecopilot on the subreddit, where I often voiced support of the engine and other developers. But I cannot support the direction of those currently in control. Anyone who criticized moderation or raised concerns was silenced or banned outright. That hard stance felt authoritarian, and I refuse to stand behind it.

To your first point: okay? Whether or not that's true is moot to this project. The engine is a tool and by nature is apolitical. It's the mods and the higher-ups that are the problem by pushing am agenda into the Godot engine. That's not okay. I don't use my various statuses to grandstand on any ideology and neither should those in charge of the engine. 

To your second: I've not committed anything to Godot's or Redot's code bases and it doesn't matter whether or not I've done so. I spent hours on the Godot subreddit helping budding developers with their issues with their projects for a long time, not that that matters, either. Your dig at me on a personal level is truly meaningless and a reflection of your spiteful personality. I feel sorry for you that you need you hurl insults at someone who just gave information.

There's a lot more to it than just different colors.  Yes, it was forked from Godot.  But if you read the mission statement about the engine, you'd learn that there's a lot more to it.

  • Unity’s missteps (retroactive runtime fees) drove many devs to Godot, which felt like a welcoming open-source home.
  • Over time, Godot’s moderation and social media became politicized — culminating in the "#Wokot" post, which many saw as the official team taking a political stance. Users who disagreed or questioned this direction were often banned from Discord, X, or GitHub.

  • This broke trust between the Godot team and parts of its community, convincing some that the engine was no longer community-first.

  • Additional concerns included thousands of unaddressed PRs and corporate influence over development despite large donations.

Redot’s mission:

  • Provide an apolitical, inclusive, and community-driven alternative where developers can focus purely on making games.

  • Ensure no exclusion for personal beliefs, backgrounds, or opinions.

  • Deliver bug fixes, features, and governance shaped by the community rather than corporate or ideological interests.

  • Operate transparently and without exclusionary codes of conduct.

The core idea: “Your game, your rules — now and forever.”

You can read about it from the official blog: https://www.redotengine.org/blog/redot-why-we-forked

I am honored to be a part of your exclusive list.  :)

lol.  No big deal.  I am a programmer by trade.  I swear if I were to read some of the code that I've written in the past (I am notorious for not commenting because "my code is self-commenting"), I would hate that programmer.  lol

Thank you for getting back with me!  I am going to be purchasing the bundle here soon!  :)

What is your definition of "unaltered"?  Can adjust the pitch from within the game engine; just not change or split out pieces of the audio?

I want to say that yesterday, I was upset at other things and you were a catalyst. I do earnestly apologize. 

Getting back to verbiage, the English language is tough and I don't know of a word you could use, honestly to communicate "complete until this point".

The fault falls on me, not you. I didn't fully read. I appreciate you trying to accept responsibility for something that wasn't your fault, but the truth is, that is mine. I apologize. 

In a token of good faith, you asked to be tagged in any projects being made with your set. I have a YouTube channel if you're interested in the skut aspect of putting a game together. I'm on the boilerplate stage of the development process. Also, I plan on subscribing to the patreon because it is a great deal. 

Again, I apologize. Don't change what you have because someone failed to read. 

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I purchased this pack a while ago.  I started using the assets and re-downloaded all of the assets for this current project I'm working on.  I found that I am missing the last ten releases to this all-inclusive bundle.  How do I go about getting those ten items?

Edit: Now I understand.  I read the entry for this one.  You're wanting people to purchase the entire bundle first, then subscribe to the $3 tier to continue to keep their "complete bundle" complete.  That is deceptive.  I fully disagree with this practice and have no intention of purchasing anything else from you.  If it is labeled as "complete", then all future releases should be included with the "complete" bundle.

NOW!  To play self-devil's advocate, there's a probability that you don't have a mechanism to bundle the new packages in with the bundle as more assets are released.  I just, mainly, disagree with the verbiage of the bundle and the assumptions that come with it.

I really hate that I abandoned this game. I really had something special. I just ran into two issues that I won't get into. I guess I will dust off my assets and re-start from scratch on this one. Especially since I am traveling for work now...

Thank you!  I hope it helps you with whatever you do with it.  Please feel free to share!

kenney.nl has cc0 assets, if you want to go that route. 

awesome! Thanks! 

Hey, ansimuz.  The idle animation isn't playing.

Also, question... you're building up the Gothicvania set more now?  If so, do patreons get access to the new stuff?

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<edit>I love your work. I've been eyeballing your work for a long time. Keep up the great work!</edit>

If I were to subscribe to your patreon, would I be able to get a 50% coupon for the full bundle? 

I'm currently developing a demo in Godot using the two free packs.

Creator, I know you've got a Patreon.  Is this set going to continue to grow per month if purchased here?

Perfect. Thank you!

What is the license for this assets pack?

I sincerely appreciate the quick response and the continued work!  :D  Thank you!  :)

I purchased pack 1 this morning.  I am interested in pack 2 once I get the game in my head into Godot and out in the world.

That said, are you still actively developing these sets?  I think all of these sets are amazing.  I am also interested in an NPC pack beyond the old man/men and the blacksmith.

Keep up the great work Rafael!  I love your work!  :)

...the rules for this jam. I saw the other jam about twenty minutes ago and read over it.  I wanted to know since that one is ending in a day and a half~ish, can I just go ahead and start on the game that I was conceptualizing now?  If not, when can I begin work?

BTW, I LOVE the theme for this jam!

Love that there's another Godot game in this jam!  :D

lol... 2:59:59...

I like this one.  The fast pace of the music sets the tone for this game.

I think I am too old for rage games like this platformer.  Good entry!  :D

I loved the Windows 7 Pinball game sound effects!  Throwback for nostalgia.  :)

The puzzles were amazing.  I should have finished it, but I didn't.  :(  I got to level 11 and was told by the dev that that was the last level.

Fair enough.  I had export issues as well.  Godot's 4.0.3 export template mirror wasn't available.  :(  As such, the "capture area" of my game isn't visible.  I guess I should just go ahead and re-configure the game since I am already over 3 hours.  I don't know.

Either way, I had fun bumping into other Yellow-5 molecules trying to get away from Florida Man!  :)

The display was cut off.  I didn't see any of the stuff that I had collected like you see in the screenshots.  Otherwise, the controls were good.  Made me look ahead of where I was going.

The concept is awesome.  I freed myself.  The puzzle is good.  I really thought I was going to cause issues when I (REDACTED FOR SPOILERS).  And then the bottle (REDACTED) which caused (REDACTED).  The concept is awesome!

Okay...I tap out... I am giving up on Mortality Gate, #11.  This is a great, little game.  :)

How did you come up with the puzzles?

How many levels are there?

lol.... nice.  I'm a free bird!  :D

Game isn't playable or, even, on the page yet. But the page is here.   The game's page has my first two devlogs, including me working on the game in the second one. 

I am doing research on knockback since that's the crux of the game and I don't have it yet. 

...into my game creation.  Professional VBA programmer, working in Godot 4.0.3.  I think that I am going to go over my time (even with the simple game idea).  Essentially, this game will be an MVP that I might extend into a mini-game.

I am using 0x72's Dungeon Tileset II.  I am about 30% completed with the monster, 10% completed with the player, and 5% completed with the level.  No sounds yet.  :\  I am going to have to dig into my sounds library and pull some rando's out.

The level is tiled out properly, I just need to adjust for size and some programming on it.  Let's see what happens, eh? 

I saw your bundles are up for sale and am very interested in purchasing them.  I didn't see where it was mentioned so I am sorry if this is already answered...

How many directions do you have for each of the characters?  4 (Up, Right, Left, Down)?