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Really appreciate this plugin as much prefer to work in Aseprite than GBTD from a workflow perspective. So this has made that much easier.

That said, I don’t think the name prefixing is working, no matter what kind of prefixes I use Everything ends up in a single array instead of being split based on prefix. So having to just separate my tile and sprite files.

Not a show stopper at all, and if I can find the time I might look at the script to wrap my head around it and maybe make changes.

But again, great little utility to use, thanks a lot.

The prefixes i wrote about was more of a convention than anything in the script. It was never intended to produce more than just Tiles and Sprites arrays.

But this sounds like a fine option to have, I'll take a look.

You can also consider writting macros like so:

#define EnemyT(n) Tiles[TILE_ENEMY_##n]
#define UiT(n) Tiles[TILE_UI_##n]

Thanks for using the tool!

<3

(+1)

See the 1.2.0 version, should do what you've asked for

Ah that’s kind of you to update, eventually I’ll get my lazy ass in gear and sort out a bespoke script for my needs but in the meantime this will save me a lot of effort so thanks again.