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The prefixes i wrote about was more of a convention than anything in the script. It was never intended to produce more than just Tiles and Sprites arrays.

But this sounds like a fine option to have, I'll take a look.

You can also consider writting macros like so:

#define EnemyT(n) Tiles[TILE_ENEMY_##n]
#define UiT(n) Tiles[TILE_UI_##n]

Thanks for using the tool!

<3