beautiful but hard to control, and idk how its related to "Roll the Dice" theme
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I was going for something hard to control to have some amount of chaos, but after scoring I’m going to change that a little and expand the map so you’re not constantly bumping into stuff. It takes the theme roll the dice into account because I took it to mean having an element of randomisation and chance which in this game is getting random buildings to deliver to. They could’ve really close together or far apart. This was my first ever jam I've actually finished so wasn't too sure how literal i needed to go with the theme, I'll this is in mind for my next jam though! thanks for the feedback!