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(1 edit) (+1)

Played through the first two-ish levels. Here are some of my gameplay suggestions for you (just my opinions):

  • Use more enemies that are projectile-based, or at least not 100% accurate. There’s no reason to even dash, since no matter what I’ll be shot by the starter gun zombies.
  • Enemies should be stunned when shot/damaged. It is frustrating for enemies to just tank through damage.
  • The melee attack combo feels too slow for me. Maybe let the player do each swing one click at a time, or charge up a big swing.
  • Reloading on the pistols every 24(?) shots felt like taking away control from the player. If there was a reload key, it wasn’t R. I would prefer no reloads, but that is preference.
  • Finally, autosaves throughout each level would help ease some frustrations with progression for those who aren’t saving at every step. Overall, good job so far, amazing art too!
(+1)

I don't think 100% accurate enemies are necessarily bad, at least you should get enough warning before they shoot. I'm thinking of vortigaunts.

True, a big telegraph like with the Vortigaunts in HL1 would help ease the perfect accuracy, if it were to be kept in this game.

Thanks! Gunner will launch projectiles next update. 

Thanks to your suggestions.the gunner will launch projectiles in the next update.They are too strong now. In the future, canceling the pistol reloading would be an option for weapon upgrades.Thanks again :)