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(+1)

So I didn't read the instructions, but I feel the game explained itself well enough my first run. I died to the big demon-looking guy. Not sure if running is an option, but it didn't seem like it. I was out of bullets and the pray action, while giving me one bullet, wasn't enough to save me.

The pixel art is really well done. Super readable and it all has a nice, cohesive style to it. I could definitely see myself enjoying this one again, were I to read the instructions and see if I get any further insight. The music and sound were very fitting, not distracting or overdone.

Also, the map was a game saver! Would have been nice if it oriented itself the way I was facing but it wasn't the worst thing to work around. It also may have been nice to mark doors so I didn't have to remember where I needed to go back to, but I recognize that may have been part of the charm.

Well done!

Glad you enjoyed! Yeah the gods are fickle in their rewards.

We’ve heard some similar feedback on the map, and I’m thinking if using an arrow sprite instead of a box for the players location on the map, that was it can point to whatever direction you’re facing, rather than rotating the entire map itself.  For now, you’ll have to use the compass on the map screen and assume the top of the map is always north.


Also there’s a bug with the map viewer currently where locked doors don’t update in the map view after becoming unlocked, which would also help navigation. The Game Jam limited us to 4 colors on screen at a time, so we were limited on what we can show on the map.