Once I got the hang of it, it was quite good. Not sure if I'm doing something wrong, but it wasn't nearly as hard as I thought it would be based on the comments. I would just spend time clearing the board occasionally. Maybe a time limit? Though I like it the way it is.
Digory_Kraid
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Nice job on this one! I found it through the 20 Games Challenge list.
First, I love the colors overall, they are a bit bright, but they work well together. The Mushroom contrasts well with the background. I like the parallax a lot as well.
As for the mechanics, the jumping takes a bit of getting used to. For platformers like this, I think I'm used to the character having a bit of momentum left over when I stop holding a direction, so I missed a lot of platforms/enemies by just a little bit because I think I kept feeling like I'd continue just a bit farther. Once I got the hang of it, it wasn't too big an issue, but it did trip me up occasionally. (Not sure if that's the actual issue, maybe I'm just bad at these.)
While I do like the general motif for the music, it did get repetitive quickly and I ended up turning it down. It's a good start for an idea though, I think it fits the mood very well.
The "D" hint when getting the fire wasn't immediately clear to me, but of course the fire was very fun.
I also would have liked automatically continuing to the next level, but not a big deal.
Nice subversion having the main character be a mushroom, that gave me a laugh. Nice work.
Thanks for putting the Press E instruction at the end, I definitely forget to look at the description most of the time. The game controls very well, the trickiest bit for me was the giant back and forth axe-head looking thing... but I just kept randomly trying it without attempting to time it until I was able to get by. Not sure what the little collectible did.
So I didn't read the instructions, but I feel the game explained itself well enough my first run. I died to the big demon-looking guy. Not sure if running is an option, but it didn't seem like it. I was out of bullets and the pray action, while giving me one bullet, wasn't enough to save me.
The pixel art is really well done. Super readable and it all has a nice, cohesive style to it. I could definitely see myself enjoying this one again, were I to read the instructions and see if I get any further insight. The music and sound were very fitting, not distracting or overdone.
Also, the map was a game saver! Would have been nice if it oriented itself the way I was facing but it wasn't the worst thing to work around. It also may have been nice to mark doors so I didn't have to remember where I needed to go back to, but I recognize that may have been part of the charm.
Well done!
I figured out how to sharpen an axe and burn a fish. Not sure what I'm doing with the boxes. When I went towards the wall while holding one I couldn't move away from the wall. I finally was able to look up and move away from the wall, but now the mouse isn't registering so I'm stuck looking up.
Great idea though and I like the feel of it so far!
Hey, thanks for the feedback! This was a fun little game jam project to be a part of. Your feedback is right on the nose, haha. I'm glad you guys were able to figure out some of the more obscure (we ran out of time for a proper tutorial and I definitely could have given the instructions another look over, the seeds concept was a dropped idea near the end) commands, that makes me feel pretty good about what I helped make.
I'm glad you and your son made it through and had a fun time figuring it all out!
So, I think that there is a solid idea here with a few notes:
First, I'm not sure if there is a win state. I lost the first time I tried, but I'm not quite sure how, I assume I was shot too many times or something.
I thought that the direction I ran into blocks would affect the placement, but that wasn't always the case.
The cube and fire pixel art are really well done! I like the colors and would have loved to understand more about what each one does (maybe allowing some customization or something would help or something, but it almost reminds me of the gummi ship editor from Kingdom Hearts, if you know what I'm talking about).
I feel like the background didn't quite fit the style, but that was probably more of a time constraint, so no worries there.
Like I said, this is a fairly fun game with a lot of potential. Nice work. :)
I also feel like I should share my masterpiece of a ship:

I'm not sure what's going on... the start screen kept reappearing and the game resets and then I froze on the screen below.
Am I supposed to collect the dots? Why are there snakes if this is a Parakeet game? I know there was the whole explanation thing at the beginning, but I'm not sure I understood any of it.
The colors are pretty, the humor went over my head (my reflexes were too slow), and now my browser and I are having an existential crisis. 10/10

The physics are pretty great, though sometimes my ball wouldn't stick. I got a bit frustrated with some parts, since I had to try to hit the stick and move keys at the same time.
What really won me over though is the wonderful little expressions. I loved the happy faces as they won and the scared/dead faces as they fell. That really helped me connect with the characters and push through to the end (I thought the black level was the last one and almost gave up). So yeah, the charm of the game kept me going, along with the fun physics. Nice work. :)
Wow, I feel like I've just done some serious mental acrobatics, and I bet there are other ways to get through the game. Nicely done. One thing that did bug me is that the switches are all within the playing area, but can't be interacted with by the player, so it makes it feel a little cluttered. Other than that it was a pretty neat game. I liked the colors and the level design.
It took me several tries, but I actually beat this one. So, a couple thoughts:
I really liked the keys movement for the player and the mouse for the UFO, that helped me distinguish between the two roles pretty well.
Occasionally the UFO wouldn't turn and my character would perish in the flames (rip), but once I got through it, it was pretty rewarding.
So... my ants got stuck and I don't want to restart because I saw the blanket. Here's my thoughts:
First, I love the pixel art. The colors are really vibrant and I always know where the path is. Enemies are easy to spot and avoid and the goal is easy enough to understand.
That said, the fact that I can't see all of my ants at once is pretty nerve wracking, because it makes me just want to move as fast as possible and not worry about if any of them get eaten.
I think that the intro where you say the different controls in pieces is pretty good.
All in all, it's a pretty game with an interesting concept, and I would definitely like to see this more as a puzzle game with shorter levels perhaps, than a giant, hard to manage maze.

So, for the most part this is a fun idea, but a couple things sorta kill it for me: first, the camera turning with the characters is more of a hinderance than a help, I'm already trying to do two things at once, so adding the need to change directions with the camera is a bit overboard. Second, the characters are a bit too slippy for my liking. I like how they look like little Among Us crewmates and the sound when they connect to the box is super slick.
Pretty neat idea. The controls were a bit hard to get used to and the player-thing got stuck in a wall, but with some polishing, I think this one has potential. :) Also, I definitely thought "well, here's another pogo game" at the beginning, but was pleasantly surprised when the black and white floors started appearing, so nice twist.



