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Thanks for playing!

Yep, that softlock with the switches has been fixed with the 1.01 update.

As for the pause menu/thumbstick issue, I’m not sure… I had one person playtesting on Steam Deck, and they did have issues with the gamepad not being recognized, and that some gamepad inputs would pass through to the OS, such as the left face button opening the OS on-screen keyboard. We never entirely figured out the reason for this, and we hadn’t encountered the issue you’re describing. Some of their issues were fixed when they ran the game via Steam rather than via desktop. Which way are you running it?

Someone else, playing on Windows and with gamepad, seemed unable to pause at all. I’m wondering if this is all related…

Please do report back if you learn any more details! 

I played the game entirely through the main Steam Big Picture gaming mode rather than desktop mode. I used Desktop mode exclusively for copying the files to the Steam Deck and adding it as a Non-Steam game.


It's possible to get the weird non-pausing behavior as early as the very first room of the game by rapidly rotating the stick and mashing start a lot. When this is happening, the pause sound can be heard, but the menu doesn't display / doesn't close. 

https://www.twitch.tv/annmwhite/clip/SpineyAnnoyingCroissantNononoCat-JxJXU3ecbL... 

Oh! Also there was an additional issue where during a longer session where I was switching across multiple gamepads, the stick input got bugged such that it acted as if the directions were being briefly/rapidly tapped.

https://www.twitch.tv/annmwhite/clip/TemperedPolishedTroutFeelsBadMan-JE_2pxr0v9...

(Not visible via the built in input display, but I'm  holding the stick tilted.)

I think this is a Godot bug rather than an X-YZE bug because I've encountered the same behavior in Brotato, and likewise the only solution I have for it there is to close and relaunch the game.