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Oh! Also there was an additional issue where during a longer session where I was switching across multiple gamepads, the stick input got bugged such that it acted as if the directions were being briefly/rapidly tapped.

https://www.twitch.tv/annmwhite/clip/TemperedPolishedTroutFeelsBadMan-JE_2pxr0v9...

(Not visible via the built in input display, but I'm  holding the stick tilted.)

I think this is a Godot bug rather than an X-YZE bug because I've encountered the same behavior in Brotato, and likewise the only solution I have for it there is to close and relaunch the game.