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Very cool concept switching between 2D and 3D and cool story! Cool futuristic anime characters. Cool hand drawings. Kudos to you, and kudos to Brando, Erika and Olga for the artworks. (It is daytime in the 2D scenes, while it is nighttime in 3D, perhaps try to have matching point of time in all artworks?

I struggled with controls, but I discovered that I had to use A and D. I was going outside, but I heard there was a repeating sound, the game suddenly lagged, so I was not able to exit the room, neither exit the game, so there was my end in the game. Is it a known bug? Maybe describe how to control and exit the game in the game page?

(+1)

Hi! Thanks so much for the kind words and for taking the time to play our game!
The difference between 2D and 3D comes from our original design—we wanted the player to follow the mysterious character into the city’s underbelly, where his hideout is. That’s why the 3D scene feels darker. Unfortunately, we didn’t have time to fully implement it, just like many other ideas we had in mind…

As for the room—if you mean the blue one with the fuchsia door—in an earlier build we accidentally exported the project without loading the following scenes 😅. But in the latest build everything should work: the trigger for the next scene is just inside the door, so you have to push a little further in, opening it alone isn’t enough. We probably should have made that clearer too!