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Hi! Thanks so much for the kind words and for taking the time to play our game!
The difference between 2D and 3D comes from our original design—we wanted the player to follow the mysterious character into the city’s underbelly, where his hideout is. That’s why the 3D scene feels darker. Unfortunately, we didn’t have time to fully implement it, just like many other ideas we had in mind…

As for the room—if you mean the blue one with the fuchsia door—in an earlier build we accidentally exported the project without loading the following scenes 😅. But in the latest build everything should work: the trigger for the next scene is just inside the door, so you have to push a little further in, opening it alone isn’t enough. We probably should have made that clearer too!