I played this through to the end. Are there more than one ending?
What I liked: The story was interesting, and it felt like an introduction to a larger story. The tech involved could open up many storytelling opportunites. I also liked the art piece by piece, and the music was cool and laidback and a good fit for the story.
What I didn't like: The art styles doesn't match each other, somewhat breaking the immersion. This has to do with taste, and ok, I see the point of including both 2d and 3d. The main gripe for me was the controls. When walking, items and people are not highlighted, making me walking straight past people without stopping to talk to them. Also, breaking free from the handcuffs was a pixel hunt, with me clicking all over the screen when I couldn't see where the screwdriver had ended up. That scene is probably dark to set a mood, but for me, it just turned the game harder in the wrong way - not because of the puzzle, but because of not easily being able to do what I wanted to.
Conclusion: Fun game, delivers on story, more than puzzles. Could be expanded to a long story or sequels, which I would be happy to play. Keep creating!






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