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Yeah! Gamedev (and related pursuits) is hard! We gotta support each other when we can, I think.

As for assets… what kinda biomes we talking? I haven’t worked directly with Godot’s autotile format (I mostly make grid-based tilesets like digital lego I guess) but is there a place I can find out more about that? It might be worthwhile to create some stuff that autotiles but in the past it hasn’t really been great from a time spent vs. client demand standpoint. Things have probably changed as Godot becomes more popular, though!

Here, you can find more about it here, and I don't think you need to modify your assets too much, this allows Godot 4.x users to create terrains which is a super tool for us since allows us to create procedural stuff and more. Is there a best practice template for 2D top-down auto tiling? - Godot Forums

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Ah. Cool. I’ve worked on autotiles in the past, specifically for RPGmaker. I wonder how much overlap there is between Godot’s system and that one. Autotiles are interesting. When I started out, a lot of people were using custom maps made with placeable tiles and props and then importing them to engine. Autotiles just didn’t seem all that in demand but I imagine projects that use procedural generation (or folks who need to make a lot of maps quickly) could make great use of them.

yes definetly, and also there is no overlap, Godot 4 is not using anything similar to RPGmaker. I think I did not send the proper tutorial, I'll share it with you as soon as I find it.

Here is the reference Tileset: Provide complete Bitmasks reference textures for 2x2, 3x3 minimal, and 3x3 · Issue #3316 · godotengine/godot-docs