Yeah! Gamedev (and related pursuits) is hard! We gotta support each other when we can, I think.
As for assets… what kinda biomes we talking? I haven’t worked directly with Godot’s autotile format (I mostly make grid-based tilesets like digital lego I guess) but is there a place I can find out more about that? It might be worthwhile to create some stuff that autotiles but in the past it hasn’t really been great from a time spent vs. client demand standpoint. Things have probably changed as Godot becomes more popular, though!