Ah. Cool. I’ve worked on autotiles in the past, specifically for RPGmaker. I wonder how much overlap there is between Godot’s system and that one. Autotiles are interesting. When I started out, a lot of people were using custom maps made with placeable tiles and props and then importing them to engine. Autotiles just didn’t seem all that in demand but I imagine projects that use procedural generation (or folks who need to make a lot of maps quickly) could make great use of them.