OMG new environments and characters sounds great! Yeah I'm stuck with a zombie survival game right now but as soon as I have something with the space game Ill post here. Cheers and keep up the good work!
hawkgamedev
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Great take on distractions I totally agree, I'll pick up your game today here. In the other hand I know 30% seems like a lot but the amount of traffic they can bring to your project is massive, but totally understand your point of view which makes me think if I want to do the same. Also in another topic I was checking out your space assets and they look great, thinking on using your ships for a small prototype I have coming up in 3 months. Cheers!
Hey I have setup a GDD for a prototype based on the lore you created and some ideas of mine if you want to take a look, you could add me in discord hawkgamedev and we can talk further there if you want, as I said Im still finishing the zombie survival prototype for the next month and half, but I have always wanted to make a space game! as you can see last year I was toying with the idea xD
Hey! Glad you’re adding more content.
I’m planning to start a space game early next year (prototype around Feb/Mar). It’ll be a light multiplayer game—mostly co-op vs the environment, with some PvP zones. Players command a main ship and deploy tactics based on ship type (carriers with fighters/bombers, cruisers with AA/missiles). Think a simplified, multiplayer-friendly Starsector.
I’m keeping it simple, and your assets fit perfectly with the idea.
Here, you can find more about it here, and I don't think you need to modify your assets too much, this allows Godot 4.x users to create terrains which is a super tool for us since allows us to create procedural stuff and more. Is there a best practice template for 2D top-down auto tiling? - Godot Forums
Thank you for your kind words. If I recall correctly, a post you made mentioned that you also struggle with finishing things, so it's good to know we're not the only ones fighting it. Excited to hear about your upcoming assets. Keep up the good work with that great talent you have. Currently working on an extraction game, it's hard to find good biomes assets, though, especially with Godot Autotile format, if that gives you any asset ideas.
OMG yes it is, but how are you so fast, why is this epic: because it allow us Godot users to create terrains with this format and makes our lifes so much easier, thank you!
Here is the best explanation I've found for artists so far: Tileset: Provide complete Bitmasks reference textures for 2x2, 3x3 minimal, and 3x3 · Issue #3316 · godotengine/godot-docs
That sounds great, I already wishlisted it! The best of success with your projects, any insight about releasing the game after will be appreciated, so we first timers avoid as many mistakes as possible. My prototype is a relaxing fishing game, nothing fancy, I'm not sure if I'm gonna ever charge anything for it, but I will be creating a Steam page soon too.
That sounds good! You guys are doing amazing progress (are you a solo dev?).
My prototype is due for December, so I think I'll take the Necesse game approach, where I just handle tool animations with "floating hands" instead of having baked animations for each action, although I don't discard using your upcoming animations in the future. Thanks for your amazing asset, btw, how can I donate to your dev work?
