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Great fun to mess around with for a bit, although I didn't bother trying to figure out the O piece one. I think it would work really nicely with some little achievements to accomplish to "beat" the game.  And a high score tracker for each mode.  Not sure how doable or worth that would be for this jam.

Unlike the first comment, I had no issue with the DAS and ARR because I usually set my DAS pretty low and ARR to 0.  But I remember how hard it was when I first started playing Tetris, so I feel their pain.

The menu was very creative and the different games were interesting. Felt a bit like trying out different games during a jam. A game jam experience inside of a jam game.
Great job! 

Thank you for playing and for the kind words! You’re right about the little goals/achievements. As with many things in the game, I just ran out of time but this is something I meant to implement - even just a single goal for each game, as something to guide the player a little. If I return to the project later, this is at the top of my list, so I’m really glad you brought it up. I do save the high score, but you only see it on the game over screen. Forgot to add it to game selection UI :D