Windows 11 and AMD Radeon 6700XT.
I actually have not tried any godot 3d games before. New to itch, game dev, jams and all.
But I do use this rig for lots of gaming and it can normally handle anything outside of hardcore raytraced settings
Asked here and it seems a problem with AMD cards drivers and Vulkan in Godot games
https://github.com/godotengine/godot/issues/109378
maybe if you update to the latest drivers, if it isnt already
Sure, no problem.
Liked:
-The character response is instant
-Beautiful shapes for the models and color choice
-The music selected is very addictive. Could listen to it on loop
-SFX also great.
Could be improved:
-The mouse sensitivity on camera turn is a bit too high. So it can cause the character to flip around and do a 180 turn when not intended, which makes some of the losses feel unfair
-The mouse turn axis (I think for 3d it's x axis?) also seems to be inverted from how it normally is. Took a while to get my head around it