thanks! Yeah, I wanted to add some paint too, but just couldn’t get to it. 100% the most effective way to win is stacking and scaling parts super small. Short of limiting creative freedom by making some kinda grid system so nothing can intersect, I don’t think I could design around that. Originally the levels were gonna be a lot larger, and with other racers, which would have made it less punishing to have a bigger cool looking ship, but I realized I wouldn’t have enough time to code good ship AI and make that interesting, larger levels were very boring to fly through alone, so I made them small and twisty first, and then had the idea of moving obstacles for additional interest, those were more fun, but also incongruent with cool ships.
There was supposed to be a clamp on scale so that you couldn’t get to 0 or a negative number, since that’ll break physics in unity, but, it seems to have broken somewhere along the way lol.