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(1 edit) (+2)

After playing for a while I noticed a few big issues:

  1. You need to rebuild and scale your factory a lot, but the game doesn’t provide you any tools to do it quick. The obvious solution would be blueprints, which would allow to copy and paste your designs. One way to implement it would be having inventory to store owned machines. This would also allow to deconstruct unused machines instead of having to move them somewhere.
  2. You need to destroy excess resources, but you can’t set input/output priorities for mergeres/splitters. This leads to destroying either too much or not enough items most of the time.
  3. Mergers and splitters don’t consume/spread items evenly for each of it’s 2 inputs/outputs. This leads to entire factory working unevenly and eventually it can stop working completely. (Edit: The issue is only with mergers. Splitters DO spread items evenly, but mergers DO NOT consume evenly. Currently mergers will only consume from a single source until it’s dry)

At this point of the game I have only 1 research left which is create Immortality to finish the game. Right now my factory stopped working because of 2nd and 3rd issues, so I would need to rebuild it again. I hope the dev fixes it and adds some QoL in next update.

(-2)

skill ish i fear <3

I tried making a bus for items with mergers and splitters, but it works super slow. From 7 sub.markets, only last 1-2 seem to work, because for some reason the game takes coins only from them, while the others are clogged.

(+5)

in terms of 2,there is an in game solution:

This set up operates differently under different conditions:

- if both output are empty: then the top will take 98.5% of the items while the lower only takes 1.5%

- if  the top is blocked, then the out will take the full 100%

This is similar to the priority splitters that you wanted just with a little leakage

You can sacrifice more leakage for less space by including less columns.

I didn't uses this exact design but similar principle in many places in my factory with often a 1:7 ratio instead of 1:63 ratio and it worked pretty well.

(+1)

Quite smart indeed