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Armageddon1337

7
Posts
A member registered Apr 12, 2024

Recent community posts

Tip: Blood and weak gems from excess resources are probably the best to make coins. Other recipes are either unprofitable or too tedious to setup

Selling price of every item in the game image

Quite smart indeed

I tried making a bus for items with mergers and splitters, but it works super slow. From 7 sub.markets, only last 1-2 seem to work, because for some reason the game takes coins only from them, while the others are clogged.

(1 edit)

After playing for a while I noticed a few big issues:

  1. You need to rebuild and scale your factory a lot, but the game doesn’t provide you any tools to do it quick. The obvious solution would be blueprints, which would allow to copy and paste your designs. One way to implement it would be having inventory to store owned machines. This would also allow to deconstruct unused machines instead of having to move them somewhere.
  2. You need to destroy excess resources, but you can’t set input/output priorities for mergeres/splitters. This leads to destroying either too much or not enough items most of the time.
  3. Mergers and splitters don’t consume/spread items evenly for each of it’s 2 inputs/outputs. This leads to entire factory working unevenly and eventually it can stop working completely. (Edit: The issue is only with mergers. Splitters DO spread items evenly, but mergers DO NOT consume evenly. Currently mergers will only consume from a single source until it’s dry)

At this point of the game I have only 1 research left which is create Immortality to finish the game. Right now my factory stopped working because of 2nd and 3rd issues, so I would need to rebuild it again. I hope the dev fixes it and adds some QoL in next update.

Cool game, but I think it needs blueprints like any good factory game. Rebuilding your factory manually after each upgrade gets more and more tiring as you get more machines…

Thanks dev! I like your game!

Is it possible for you to build the game for linux?

Also, I hope you can fix the bug when long range units don’t change direction of shooting until all targets in their range die