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What did it say? Please make sure it's not a false positive. The game executable was exported straight out of Godot. 

If someone else got antivirus complaints, please report back.

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windows defender 

 

If I scan the executable on my dev machine with windows defender, it says there are no problems with it.

Maybe it just complains about an executable inside the zip. Do you get the same warning if you download other executable games from itch?

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no, I don't. I will try to download using different browser and see what exactly it would say if I scan

here it is 

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mostlikely false positive by defender Trojan:Script/Wacatac.B!ml — When Microsoft Defender Cries Wolf (Usually) | by Brendan Smith | Medium

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Looks like a false positive, but please triple check the executable before running it.

I've scanned it after downloading on two different machines (other than my dev machine) and it finds no threats in either exe or pck file.

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I'm getting the same when trying to download on a machine that has real-time protection enabled in windows defender. Turns out it's a known and very common false positive to a trojan script.

To download, temporarily disable "real-time protection" in "windows virus & threat protection settings".  To be 100% sure the executable is safe, unpack the zip and scan the exe file manually with an antivirus of your choice.

It's annoying but it is what it is. 

I did pack the zip file with 7-zip which is listed as one of possible causes of this false positive. The next update will be packed with some other zipper just to exclude this as a possible cause.

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> I did pack the zip file with 7-zip which is listed as one of possible causes of this false positive. 

If you haven't already, try the Windows focused fork, nanazip: https://github.com/M2Team/NanaZip
Can be installed on Windows from the Windows Store.

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Thanks. I will. although it seems that it may not be originating from the zip after all but from Godot files themselves. The problem is that I cannot reproduce the false positive consistently. Sometimes it happens even on my dev machine and often times it doesn't. Quite frustrating!