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The art and sound both have a strong identity and the game feel is spot on. Every click, clunk and movement feels satisfying in a way that makes it hard to stop playing. I ended up in that perfect flow state where I was tinkering for ages without even realising how much time had passed.

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Super glad you thought that, thank you for such a kind review! There were times during development where we just played instead of building, so totally understand that feeling hahaha

It’s like you’ve made a fidget toy of satisfaction with unlimited possibilities!

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Thank you so much! Maaaany hours were sunk into the art and sound so hearing about your enjoyment is what keeps us going. Loved that it all comes together for a good game feel (the lever is my proudest achievement :P). Building something that people will willingly spend their time on for fun is why we do this! Send us your machines if you still have em!

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Oh it’s my pleasure! Believe me, if you want someone to geek out about the sound, look no further! The audio element of game design and development is without a doubt my passion. It is also, however, the only piece of the puzzle I can provide!

It can take a surprising amount of time to dial in the sound. Especially for a game that relies on satisfaction and game feel. I believe our projects are similar in that way! The struggle to get a seamless music loop is real 😂 oh and +1 on the lever, feels like that bad boy has some real weight!

The effort was worth it in my opinion. Feels like you’ve infused some genuine soul into this one.

I’d be very interested to see what you think of my popcorn sfx! I tried my best to make it satisfying 😅