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Why clicker as genre?

A topic by Turbo Hermit created Mar 24, 2017 Views: 813 Replies: 5
Viewing posts 1 to 6
(+1)

I feel as though the retro-esque art style doesnt quite mesh with the demographic for the clicker genre. But I suppose it kind of boils down to how liberal we can be with the mechanics. What makes a clicker game? When is something considered incremental? Is is just supposed to be limited to minimal actions?

You saw the example games that fits with this genre? All this:

http://www.kongregate.com/games/avaloid/tap-advent...
http://shimage.net/megamiquest/en.html
http://www.newgrounds.com/portal/view/630258
http://orteil.dashnet.org/cookieclicker/
http://icrawlerrpg.github.io/
http://spacelichomega2.com/
http://www.kongregate.com/games/groupsky/rcm

Can be a RPG, Racing game, Dungeon Crawler, Roguelike, etc... always they are click based + improving stats.

If you are thinking or a kind of game and you have any doubt please let me know, some reference link or whatever.

I have some more questions that fits this thread (I think) :

  • Can the player lose at a clicker game ? get a game-over / roll-back to a previous save or be slowed down ?
  • Does a clicker game can have an end ? or it is necessarily infinite ?
  • The kind of incremental game I play (Cookie Clicker/Swarm Simulator) have an "ascension" mechanic, is this a classic in the genre ?

Thank you in advance for your answers !

1.- Yes the player can lose

2.- No necessary but you van add an end

3.- Think this jam a game on only the mouse can be used and the main mechanic of the game is improve stats and grow. There is game examples. YOu can do a Dungeon Crawler, RPG, manager,etc...

Thank you for the clarification ^^

  • Can I make an action 1-bit game with mouse as input that has no improving stats?