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The idea is cool but I do wonder if a calligraphy mechanic is the right fit for a game like this. Just going through the levels without thinking it would probably be faster and more efficient every time. Which isn't a huge knock like I still used it one of the last levels just to engage with the game fully. but it definitely slowed me down.

Calligraphy as a mechanic would probably work better if there was one big level, so that it's easier to get lost and there's more need to consult a map. This would require changing the game a lot but it's something to think about.

Still I enjoyed this game. It's definitely unique.

Definitely agree with ya buddy. I was tempted to create huge levels for the game, but since it is a game jam, I held back. I would love to see a ver. of this idea with labyrinths for levels. Thanks for trying it out; I am glad you enjoyed  :)

I actually meant cartography* not calligraphy. But anyway maybe check out the game etrian odyssey, I've never played it but I know it has cartography as an important mechanic