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(1 edit)

I have Try to download the Ai model Gema-2 twice but the game always Stop at 50% and Suddenly A pop up in game Message says that it failed to Run the Model. I have try to Copy the Old Ai model From Stream asset of old Version I  have (1.1.1 ) to the current one (1.2.4). But it said Failed to load ai model : mono-io-layer-error (193). I wonder if anyone Can Give me solution for this. I have tried to download it for 8 hour now, my internet are to bad to use the server model.. 🥲

P. S

Oh yeah I also wanted to ask  how does to do something while We do Conversations with NPC like Hug them or something.. 

In AppData\LocalLow\Three Eyes Software\Silverpine\ModelDefinitions\Gemma-2-Large.json replace

    "skipSealCheck": false,

with

    "skipSealCheck": true,

Then manually download the model here, rename it to "Gemma-2-Large.gguf", and put it into the KoboldCPP folder as normal.
If you have a very slow connection there is probably a chance of the download randomly failing at some point.

mono-io-layer-error might also be a Unity bug.

(+2)

In regards to actions or emotes, the classic *stuff*. style works fine. So for example:
Observe my glorious dance in tight clingly pants! *you dance the merry jig*.  So here your characters says a thing, followed by the dancing questionably merry jig. 

In fact the engine is fairly flexible (if scattershot with the results) so you can do things like *OOC: Clean up the hypens and dashes and focus on physical descriptions* 


Or *Chat/AI: My character has x color fur, not y*.  Stuff like that, so you can coax it to hopefully cater the text the way you want when it misses this or that detail that annoys you. 

You can RP doing something to an NPC while in conversation with them by using asterisks. 

For example: *hugs Rosalyn*, *waves to Darian*, *helps Gareth*, *spanks Celandine for being a naughty snake*

Tip: I like using *turns to (NPC name)* When in a conversation with more than one NPC, so I can direct my dialogue at a specific NPC and get them to respond to it first in the dialogue. Usually works.