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In AppData\LocalLow\Three Eyes Software\Silverpine\ModelDefinitions\Gemma-2-Large.json replace

    "skipSealCheck": false,

with

    "skipSealCheck": true,

Then manually download the model here, rename it to "Gemma-2-Large.gguf", and put it into the KoboldCPP folder as normal.
If you have a very slow connection there is probably a chance of the download randomly failing at some point.

mono-io-layer-error might also be a Unity bug.