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Interesting simulation, but tbh I don't see it as a "game" much. Even as a idle game concept it doesn't work as well since there's no goal to get to or some fail state to avoid. It's definitely an impressive technical showcase, but gamify it a bit more and I think it could be more engaging.

Not sure what the "error" represent though, do they just randomly appear instead of horses?

Overall funny concept, would love to see it be expanded with other ideas.

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Thanks for the thoughtful feedback, Lestavol! You have such good ideas for me to add! The “error” is a horse splitting in half, both halves keep dancing, so the chaos snowballs. I agree it needs more game around it. For the jam I scoped to one clear goal "hit 1,000,000 on screen" and focused on proving the GPU compute pipeline. In a fuller version I would like to add clicker-style ramping. I would also like to lean into the horse race more too and come up with some mechanic so maybe the player has a horse in the race and you have to unlock speed upgrades or something, or the track changes shape and gets longer or has more winding to it. If I dialed it way back to where it's not just about getting to a million it would have more room to add more detailed mechanics. I feel Compute shaders are underused in games, so this was also a way for me demo what they can do. Appreciate you playing and sharing thoughts!