Thanks for the thoughtful feedback, Lestavol! You have such good ideas for me to add! The “error” is a horse splitting in half, both halves keep dancing, so the chaos snowballs. I agree it needs more game around it. For the jam I scoped to one clear goal "hit 1,000,000 on screen" and focused on proving the GPU compute pipeline. In a fuller version I would like to add clicker-style ramping. I would also like to lean into the horse race more too and come up with some mechanic so maybe the player has a horse in the race and you have to unlock speed upgrades or something, or the track changes shape and gets longer or has more winding to it. If I dialed it way back to where it's not just about getting to a million it would have more room to add more detailed mechanics. I feel Compute shaders are underused in games, so this was also a way for me demo what they can do. Appreciate you playing and sharing thoughts!