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(1 edit)

Sorry about the monetization. I just learned how to add it, but I didn’t realize it would feel really annoying and it’s definitely not suited for a jam game. For the character hitbox and movement I used a circle collider with map collision (I just followed a tutorial video here:

). About the Metroidvania part . I only really knew Hollow Knight and misunderstood it as just a “dark platformer,” so that’s my mistake. Thanks for pointing it out, and sorry again!

(+1)

No need to say sorry, I'm not try to argue you add monetization in a game, but for jam game ( at least during rating period, I don't think this conflict with rule 7 but step on the gray zone ).

It just my opinion, you can keep use circle or capsule for character vs map collision with "slip off the edge" function, but I recommend change to rect ( at least for bottom part )
or need to add some check to keep character stay on the edge before some value of the character over the threshold ( e.g. touching normal over 20~30 degree to the upward direction ).