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(+1)

Why you put monetization on a jam game ? and why I can watch ads to skip a "level" in Metroidvania game ? Am I misunderstand what is metroidvania ?

Well, ignore this and let me jump off to the game.
It dose catch me before actual playing because I like game has a  dark vibe.
and your game asset look great ( you list out a lot of art asset so IDK which is your work )

1) character hitbox is... weird, are you using capsule for character vs map collision ?
It can simple slip off from the edge after center of character have little bit step off the edge, this is little annoying, at least in a 2D platformer need often jump off from edge. ( in my opinion )

2) I can save and load anywhere, and the level have some location need you travel back a long distance before try it again, so what I do is just save and load if I fail to jump.
this make me feel boring, but without this, the whole level design is just give me stress, because I need to restart the level after instant dead or need a long time to travel back.
I recommend simple remove save and add check point in mid stage, but again, I don't feel this is metroidvania.

beside of this two point, the combat also very vague, maybe it's because I only have one attack ability, boss fight only need to pressing space again and again ( no movement ). If there have any ability make combat funny, than I think you can give player one more ability at start.

I only point out some cons, so don't get me wrong, hope to see a improved ( and related ) game in future.

(1 edit)

Sorry about the monetization. I just learned how to add it, but I didn’t realize it would feel really annoying and it’s definitely not suited for a jam game. For the character hitbox and movement I used a circle collider with map collision (I just followed a tutorial video here:

). About the Metroidvania part . I only really knew Hollow Knight and misunderstood it as just a “dark platformer,” so that’s my mistake. Thanks for pointing it out, and sorry again!

(+1)

No need to say sorry, I'm not try to argue you add monetization in a game, but for jam game ( at least during rating period, I don't think this conflict with rule 7 but step on the gray zone ).

It just my opinion, you can keep use circle or capsule for character vs map collision with "slip off the edge" function, but I recommend change to rect ( at least for bottom part )
or need to add some check to keep character stay on the edge before some value of the character over the threshold ( e.g. touching normal over 20~30 degree to the upward direction ).