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For a 3D FPS entered into a 72 hour game jam, this is incredible. It runs smoothly in browser. The gun has great feel. There's a cohesive visual style, a clear vibe and mood, and the upgrades felt meaningful. There's a lot to love here!

The visual effects were a bit too crazy for my eyes. To me, it felt a bit like driving into the sun more than something that would meaningfully affect the way I play. But I get you needed a connection to the theme.

Some other ideas for improvement (and possibly all things you already thought of but just didn't have time to implement):
- Weakspots on enemies (like headshots). While I understand each enemy had different attacks and movements, I generally approach every enemy the same. Run backwards and spam bullets. So having weakspots where you have to get behind them or aim at a certain position would maybe help vary the gameplay a bit.
- I never really found reason to use the sword. Getting close to the mob of enemies chasing me felt like a death wish, but maybe that's a me problem and I was a bit too passive in my playstyle.
- A bit more level design love. I think things like weakspots in enemies would help create more of a reason to use verticality. 

All-in-all, this is an incredible achievement. A 3D FPS in 3 days that has good feel is not easy by any means. Well done!

Yeah I was surprised with how it came together in the end, especially after the first couple days of despair feeling like it wasn't going to work lmao.

But driving into the sun is a good way to put it 😅
Personally I love the absolute chaos of trying to even see whats happening but no game is for everyone obviously. I do agree and wish I could've had time to implement more mechanically impactful glitches. As it was by the end of it I had like 4 hours to lock in and implement as many things I could think of to get it where it is 😵‍💫
Let me tell you it was very stressful having a game idea that basically hinged on whether or not I could come up with and implement enough stuff, but also needing to implement a satisfying like arena shooter base game first before you can even get to the themed part. It was just a lot to tackle, but hey, we like to challenge ourselves and go hard for jams 🥲Even doing 1 a year feels like too much lmao.

And yeah valid feedback and I appreciate it. I was contemplating even implementing the sword at all and I think it's mainly there for vibes. I didn't have time to make melee more balanced or interesting. But there's definitely a way to make it work with some undocumented features like dashing gives you i-frames and deals damages to enemies, plus dashcooldown, plus projectile size/speed up will affect the sword too. Add in vampire abilities and it could be done. I just wish there was more of a reason to I guess besides maybe feeling cool.
I would've liked to add like melee specific enemies and magnetic comboing so you can juggle enemies in the air and stuff plus obviously more melee focused upgrades but yknow, 3 days and all...

Anywayyy thanks for playing and glad you appreciated it even if it burned out your retinas 😂