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That’s fair. We’ve been talking to operators, merchants, and venue owners too, and it’s been pretty eye-opening. But we also wanted to hear from devs to get a sense of what the whole ecosystem thinks. 

So if we gave you real players in real venues and made onboarding painless… would you consider putting a game on it?

please elaborate in detail on what you mean using bold and straightforward language.  I want to make sure we're on the exact same page before I answer that question. 

We’re building arcade cabinets that go into real venues (like malls, cinemas, lounges, etc.) where real people walk up and play. 

Now here’s what we’re offering to devs:

  • You build or port a skill-based game (Unity, Godot, etc.)
  • We handle the hardware, onboarding, venue placement, and payout tracking
  • You earn when your game gets played, just like rev-share on app stores
  • You don’t need to deal with logistics, ops, or payment compliance

We're not asking you to throw your game into a black box. We're saying:
“We’ll bring the players. You bring the gameplay.”

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I don't have a problem with developing for an arcade and would actually love to throw my hat into such a ring, but that leaves the question of how these rotations work, is it all over network? does that mean now there's always online DRM? I guess that's not as bad for a venue (but i'd still want it disclosed), but if there is facial scanning / biometric data collection, ads, or a lack of transparency in the pricing of the games, that would be an absolute no go for me. these are very real concerns in 2025.