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We’re building arcade cabinets that go into real venues (like malls, cinemas, lounges, etc.) where real people walk up and play. 

Now here’s what we’re offering to devs:

  • You build or port a skill-based game (Unity, Godot, etc.)
  • We handle the hardware, onboarding, venue placement, and payout tracking
  • You earn when your game gets played, just like rev-share on app stores
  • You don’t need to deal with logistics, ops, or payment compliance

We're not asking you to throw your game into a black box. We're saying:
“We’ll bring the players. You bring the gameplay.”

(1 edit)

I don't have a problem with developing for an arcade and would actually love to throw my hat into such a ring, but that leaves the question of how these rotations work, is it all over network? does that mean now there's always online DRM? I guess that's not as bad for a venue (but i'd still want it disclosed), but if there is facial scanning / biometric data collection, ads, or a lack of transparency in the pricing of the games, that would be an absolute no go for me. these are very real concerns in 2025.