It's so cool that you made a co-located multiplayer experience! There really aren't enough of those, even among commercial apps in the store.
How did you get the "invite a friend" thing to work? I didn't previously notice that in the API - is it the `MetaPlatformSDK.group_presence_*()` functions? I did a co-located multiplayer game once, but I used a room code system to get connected (but still had the users login via the Platform SDK, so they could share spatial anchors).
Anyway, very cool! And a super impressive thing to build in only a week - playtesting co-located experiences is notoriously hard :-)