Really interesting concept. Love the idea to use glitches to solve the platforming puzzles. This is a really promising prototype! I love that you went with a hand-drawn art style for this too. It looks really nice, great palette, and the art is super readable. Getting the enemies to freeze in the right spot was pretty challenging for me, but maybe that's a skill issue. I think a very generous coyote time would also help the platforming feel a bit smoother.
I think I made it to the end but wasn't really sure what to do when I got here. Nice work overall!
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You did make it to the end! I unfortunately was fixing bugs and enemy behavior that were necessary to build more challenges up until the last minute. There were still art assets and puzzle ideas I would have loved to bring in, but didn't have the time to implement and test.
I totally agree with the coyote timer, and you're not alone in having challenges with getting them to stop in the right spot. I already had eased physics calculations on enemies in anticipation of this, but I didn't have the opportunity to tweak it for difficulty. I think maybe tonight I'll look into fixing some of the glaring issues here and submitting a second project that can show a more complete picture of the idea.
Thank you for your feedback, and congrats on making it to the end! :P