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You did make it to the end!  I unfortunately was fixing bugs and enemy behavior that were necessary to build more challenges up until the last minute.  There were still art assets and puzzle ideas I would have loved to bring in, but didn't have the time to implement and test.

I totally agree with the coyote timer, and you're not alone in having challenges with getting them to stop in the right spot.  I already had eased physics calculations on enemies in anticipation of this, but I didn't have the opportunity to tweak it for difficulty.  I think maybe tonight I'll look into fixing some of the glaring issues here and submitting a second project that can show a more complete picture of the idea.

Thank you for your feedback, and congrats on making it to the end! :P