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(+1)

What a great concept! I love the interaction with the UI.

Also, great game name :)

One design flow i noticed that it's possible to climb to any hight with just one barrel, if you coordinate it right. I think this can be fixed with disabling UI contros while player is in the air, idk. But i am not sure if this needs to be fixed :)

(+1)

It's like you're in my mind xD I discovered that mechanic near the end of my testing as well and thought the exact same thing. Either I can disable the interaction when the character is in the air or double down on it and make it a mechanic later in the game that the player discovers and can use it to speed run the beginning. You're a true gamer! 

Appreciate the feedback and your time playing the game! 

And the game name was the only choice for this haha: you & I, user and inventory, UI. It makes perfect sense whichever way you put it :D