It's like you're in my mind xD I discovered that mechanic near the end of my testing as well and thought the exact same thing. Either I can disable the interaction when the character is in the air or double down on it and make it a mechanic later in the game that the player discovers and can use it to speed run the beginning. You're a true gamer!
Appreciate the feedback and your time playing the game!
And the game name was the only choice for this haha: you & I, user and inventory, UI. It makes perfect sense whichever way you put it :D