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This is genuinely very useful feedback, thank-you! (Incredibly precise, and you absolutely understand how it all works, so it's well-informed). I'm going to implement some of those immediately (e.g. you're right about white/black - and that's easy to fix. Adding the grammer settings to the saves is pretty simple, too). Some would magnify the complexity a lot - in a perfect world I'd like it to randomise SVO each time but that'll need some thinking about. It actually is set up to generate different possible styles of intensifier, with reduplication as one option, but I haven't used that in a puzzle yet - the problem with it for things like plurals is how hard that then makes fitting everything on the texts (if it generates heavy syllables and then they're reduplicated on top the text could be 3x as wide as its minimum version). I like the idea of vowel harmony - I haven't done things like that because I want it to be fun for people without linguistics backgrounds but I could always put behind the 'full' setting. 

I've tested a bit (I need to do more) and it does sometimes generate a recipe with one of the ingredients undefined, so I will fix that and put a new build up (though it might be a while). One thing I think might be affecting its trickiness here is that on that build it generates a new recipe every time the player loses a life (so that people couldn't just brute force it) but on reflection that's quite unfair, especially given the game doesn't tell the player that (& it'd make sense someone with notes on the recipe would assume it hadn't changed before trying again). I'll change it on the next build. I did manage to complete it but it *was* inconsistent and I understand it being very frustrating after it takes time to decode everything, so I will get to fixing it..

Again - this is genuinely very helpful -> I have 2 friends who test builds for me, but they're busy people and can't always do it immediately, so hearing about things that've broken in detail like this is very handy, thanks :) 

Ha - well you're right, I definitely didn't notice it changing after each loss of life. They way I played was always to have powerpoint open on the right half of my screen and take screenshots of all of the texts and put them up on the right. So I never looked at them again in-game.

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Also I hinted at this in my suggestions but just to say it more explicitly I think it would be nice to allow vowel-only syllables or morphemes. Although I'm guessing you can't allow that for nouns because of certain styles of pluralization that require a voiced/voiceless consonant contrast. Maybe the contrast could be '' versus 'h' for those words?

One idea that would be fun (for me at least) is if you win/etc. that you unlock a 'quiz' or something where you are prompted with English (e.g. 'black flowers') and have to type in the translation. This would allow you to have fun actually producing text in the language!

OKAY I've updated it. In testing, the recipe was behaving itself (I tried re-rolling it lots of times in debug and it was working okay) and tried a complete run, so it *should* be fine now. I couldn't make it so saves work so you might have to start again if you're not sick of trying it. I fixed high-frequency things always being R+vowel 

Good idea re ppt; makes sense 👍

I like the vowel-only + h idea - I'll do that when I have time to properly add new things. That quiz gives me an idea for something a bit like the end of Obra Dinn, I'll think about it... Again, thanks for the feedback, it's very useful to know how people are actually tackling it and what they like/don't

Would you be okay if I put your name in the credits? (It's been very useful having such specific info on what was breaking!)

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Yes, feel free! I also still intend to come back to it when I find the time and experience all your improvements :)

And something a bit like the end of Obra Dinn sounds great!

Great, I'll add that immediately :) I really do appreciate getting constructive feedback when it would have been uderstandable if you'd just got annoyed and deleted it forever, so: thanks

I've nearly finished the new endgame thing - it definitely won't be as polished as Obra Dinn, but I had some fun ideas..