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pandateam

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A member registered Jan 16, 2017 · View creator page →

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Ah, great! It's nice that someone likes the idea! :) (I know it's quite niche)

Yes, the morphology is randomly generated, within some constraints -> so e.g. plurality and tense can be marked by prefixes/suffixes (or in a couple of other ways), and if it is affix-based then the affixes are picked randomly from the possible high-frequency morphemes it generates (i.e. shortish ones). I would like to make the syntax choose randomly more (e.g. between SVO/SOV/VSO/whatever, and maybe head-initial or head-final structure) but every extra thing makes the code a bit messier, and also until the player's got some nouns to work with it's hard to do much with other classes, so at the moment (in this build) tense isn't really involved/needed to understand things. So I haven't tackled that yet. I do want to do some tense puzzles later on though, definitely 👍👍

Ah, okay - thanks

(1 edit)

I really only need the encrypted ini save function, but I've imported it and can't get it to work - error message is: 

############################################################################################

ERROR in

action number 1

of  Step Event0

for object obj_save_button:

Variable <unknown_object>.file_ini_create(100334, -2147483648) not set before reading it.

 at gml_Script_scr_save (line 10) -        if !file_exists(_which_ini) {file_ini_create(_which_ini)}

############################################################################################

gml_Script_scr_save (line 10)

gml_Object_obj_save_button_Step_0 (line 18) -               scr_save();

Glad you enjoyed it, and thanks :)  Also - that's the best ending, good job