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Your game impresses with its creative use of the limited shapes, strong design choices, and a clear interpretation of the theme. While the game play is engaging but repetitive and the audio fairly basic, the overall experience is still very enjoyable and polished. Very nice entry! Here is how I actually rated it and why:

Game play / Fun / Engagement ●●●●○
The game play works well and feels challenging. The introduction of the controls is clear, the UFO flying work fine and controls feels smooth. I liked the big goal of activating all 10 pyramids. It gives you something meaningful to push toward. However, it’s also quite hard to manage since you can get hit quickly, and because the only actions are flying around, staying in space, activating pyramids, and avoiding bullets, it can feel repetitive after a while. Maybe the time in between different bullets could be extended to further increase the overall experience. I also can imagine that different "power-ups" may be the perfect fit for your game! Still, the challenge and goal kept me invested, so I rate game play 4 out of 5.

Art Style / Visuals ●●●●●
The design is excellent and one of the highlights. You used the given shapes in a very creative way! The pyramids look great, the UFO is inventive, and the animations bring everything to life. It doesn’t feel like the game is limited to shapes at all, which is impressive. The only small issue I noticed is that text sometimes gets interrupted, but this might just have been from me tabbing out... Full 5 out of 5.

Audio / Sound Design ●●●○○
The audio is functional and fits the setting. I liked the use of sound effects and the sandstorm atmosphere, but overall, the mix feels a bit unbalanced and volume of the different effects is also quite different. Eventually the sound design doesn’t stand out and I am missing a nice music track for this kind of game. That’s why this is a 3 out of 5.

Theme ●●●●●
The theme is nailed perfectly. You literally have limited space to move and survive while working toward your goal, and the design makes this restriction feel central to the experience. Full 5 out of 5 here.

(+1)

Great, extensive feedback and I fully agree with your points. Sound design was definitely the most underinvested part of the game. I started working on a soundtrack, but never got it finished and the sound effects stopped at "good enough for now".

Powerups was also what I thought of and would give the game more depth, making a dash to a pyramid outside the bubble worthwhile.

Cheers!