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A jam submission

tea-time cookie chaosView game page

a short sokoban puzzle game about chaotic british people who want biscuits
Submitted by vapor_wav, Juicie516 — 4 days, 20 hours before the deadline
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tea-time cookie chaos's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#5253.2753.275
Enjoyment#5843.3923.392
Innovation#6823.0003.000
Audio#9492.7842.784
Overall#9502.9442.944
Theme#11422.7652.765
Visuals#14412.4512.451

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The game is about a man who risked his life to give people biscuits

What code and assets did you not make from scratch during the jam (if any)?
the code for switching levels, moving the character, audio managmet and some collision detection and most of the ui were borrowed from past projects of mine.
"The Tread of War" Composed by Jonathan Shaw (www.jshaw.co.uk) - track that plays in the starting cutscene
main track made by rest.byte (https://alwaysawake.itch.io/)
https://freesound.org/people/EVRetro/sounds/535840/ - sfx that plays when you win a level
https://freesound.org/people/suntemple/sounds/253174/ - sfx that plays when you lose a level
https://opengameart.org/content/grass-foot-step-sounds-yo-frankie - sfx that plays when you walk
https://opengameart.org/node/132358 - sfx that plays when a person gets a cookie but the level isn't won yet
https://isaquerr.itch.io/building-pixel - the buildings used in the cutscene

How many people worked on the game?
2

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Comments

Viewing comments 45 to 41 of 45 · Next page · Last page
Submitted(+1)

Heyyyy this is such a great game! I appreciate adding an intro to it, it looked neat! i enjoyed the tiny puzzles, they were short and sweet and i feel like that mechanic has a ton of potential! I did find some collision errors where you could push npc out of bounds, but other than that, great stuff! Congrats on submitting this game!

Submitted(+1)

I love a nice sokoban and I'm surprised to say I haven't seen a mechanic like this because this is such a good idea. It's nice and simple but highly adaptable which is the ideal puzzle mechanic combination. It was executed well too, some of the puzzles were tricky but in that sokoban way where you get the satisfying AHA! moment on figuring it out. Very good job!

Submitted(+1)

Great gameplay and challenging puzzles

Submitted(+1)

Great job! The puzzles are fun and tricky. I was stuck on the 4 moves one for far too long. Hope you expend on this.

Submitted(+1)

The puzzles were fun, but it didn't really fit the theme for me.
I did enjoy the game though!

Viewing comments 45 to 41 of 45 · Next page · Last page