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OK, let's go back to one here. Please check out my Windows version. Is this close to Street Fighter in terms of fast pace? 

I think I figured out what the problem is. Your laptop surely just cannot handle the game overall, or the Linux build in particular. System requirements of this game are: Windows 10 64-bit; IntelCore i7-7700 3.6GHz; NVIDIA GeForce GTX 1060 6Gb; 16Gb RAM. 1Gb Storage.

I'm also not aware of what is wrong with the scene rendering - everything is covered by "black ink" and thick outlines. Probably some rendering features and/or settings are not compatible. I have to repeat again: Linux build is experimental and may not work as intended. It was just my first try to make it for Linux platform. My sincere apologies for your bad experience... I hope it won't hurt the rating score of my game too dramatically. Feel free to refer the video above for rating, if you be so kind.  

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That video looks much better than what we experienced, so it is likely an issue with something about it not working with Linux, including under Wine. I'm playing on a desktop with an AMD Ryzen 7 5800XT, NVIDIA GeForce GTX 1660, 64 GB RAM, and plenty of drive space. I am also using a 4K screen, so that could be part of it. I took it out of full screen, but it would not resize down to 1080p.

We normally skip Windows download only due to this kind of potential problem, but also try to play the games of those who comment on ours. I also saw that you had been very active commenting on a lot of games as I was commenting on them, and like to support others who put forth so much effort. I always consider the use of Wine as a potential issue on our end when rating. If a game is not meant for Linux, then it is on us to get it working, and I appreciate you trying a Linux build. We've mostly been doing a jam that requires supporting all 3 major OSes, so it is still fairly new for us trying to get Windows only jam games working for testing, without dedicating too much time. At some point I need to look into it more so we can do better at dealing with situations like this.

I've pulled the game up on another computer. Similar specs, though a 1080p monitor, and an AMD Radeon RX 6650 XT GPU. It is playing much better. I'm not sure why it did not like my dev system. We will play a bit more later and see if we can give better feedback.

We've played a bit more on another computer. It still feels a bit sluggish to respond, but that could certainly be from being an unoptimized Linux build. It was playable on that system and only had a slight feel of lag, compared to the initial tests which were too slow to really be playable. Thinking on it more, I'm betting that the issue with my initial tests was it being on a 4K screen, and wouldn't let me reduce it down much, even when not in full screen. With the system only having a 1660 GPU it likely wasn't up to the 4K resolution.

After being able to actually do a bit of fighting at a decent speed, our overall opinion is still that it has potential, but needs refining. We only played with the complete character. There is a nice variety of moves overall, a good selection of directional attacks and counters, and we like that some can have multiple followup options. The moves list and practice mode were helpful. We were surprised that the time limit is for all rounds. We had not been paying attention to that, and assumed it reset per round, so had a round 3 fight end pretty quickly after starting due to time running out. Once you know that is how it works you can plan around it, and it will be less of an issue for those who are familiar with the game and their character's moves, but as we were still learning we messed up moves and had other slow downs to gameplay. The lag is something that should get sorted with more optimized builds, and adding some video settings to adjust resolution and quality to match the GPU it's being played on. Since the only modern fighting game we play is Soul Caliber and that is not in your mentioned list of the games you are basing this on, we are not the best at judging how well those aspects work for the kind of gamer who knows and likes those systems. It feels like a good start for a fighting game.