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(2 edits) (+1)

Hi! LOVING THE GAME! NEW PATRON! WILL GO TO WAR FOR THIS PROJECT! Only, I'm currently running into a technical issue where the screen goes black and stays that way when descending from the second set of vendors where you first meet the blacksmith to the next floor.

I've tried on both the Vulkan and DX version and both are doing it. I did delete the shader caches which also didn't work, would appreciate any help in continuing the game!

If you are using Nvidia, try updating or reinstalling the graphics driver. If that doesn't work, set the Vulkan configuration within the Nvidia settings to Prefer Native.

Sounds like the game generated a faulty dungeon, there might be a missing staircase or something on the next floor. Try running the game from the command line and see if any error messages show up.

To run the game from the command line:
- Open the game folder.
- Type "cmd" in the address field at the top.
- In the command line type "HardStuck.exe".

I've been getting the flickering screen/all characters are invisible bug. This is what I get from the command line:

ListMenu: Pushing state [Game.Logic.UI.GameGUI+InventoryMenuLogic]

ListMenu: Close

ListMenu: Pushing state [Game.Logic.UI.GameGUI+PauseMenuLogic]

ERROR: 2 RID allocations of type 'class RendererRD::TextureStorage::Texture' were leaked at exit.

ERROR: Parameter "RenderingServer::get_singleton()" is null.

   at: CompressedTexture2D::~CompressedTexture2D (scene\resources\compressed_texture.cpp:464)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

   at: CompressedTexture2D::~CompressedTexture2D (scene\resources\compressed_texture.cpp:464)

WARNING: 4 RIDs of type "Texture" were leaked.

     at: RenderingDevice::finalize (servers\rendering\rendering_device.cpp:7130)

The RID leak things only happen when exiting the game. So everything looks normal.
The flickering screen might be a driver issue. Are you using the dx12 build by any chance?