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I've been getting the flickering screen/all characters are invisible bug. This is what I get from the command line:

ListMenu: Pushing state [Game.Logic.UI.GameGUI+InventoryMenuLogic]

ListMenu: Close

ListMenu: Pushing state [Game.Logic.UI.GameGUI+PauseMenuLogic]

ERROR: 2 RID allocations of type 'class RendererRD::TextureStorage::Texture' were leaked at exit.

ERROR: Parameter "RenderingServer::get_singleton()" is null.

   at: CompressedTexture2D::~CompressedTexture2D (scene\resources\compressed_texture.cpp:464)

ERROR: Parameter "RenderingServer::get_singleton()" is null.

   at: CompressedTexture2D::~CompressedTexture2D (scene\resources\compressed_texture.cpp:464)

WARNING: 4 RIDs of type "Texture" were leaked.

     at: RenderingDevice::finalize (servers\rendering\rendering_device.cpp:7130)

The RID leak things only happen when exiting the game. So everything looks normal.
The flickering screen might be a driver issue. Are you using the dx12 build by any chance?