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Good start as a level editor. I think the movement needs one more layer or input (like a jump, or inertia). As i was unable to really gain momentum in any way. I tried building a ramp with the goal at the end of the jump, but it barely made any difference if i took a lot of space or started rolling only a little bit before the ramp.

Yeah, the physics implementation is very naive. You actually can jump with space bar, but the jump check is naively done each frame, so it's easy for a jump command to be missed if the ball was off the ground that frame.

Oh , i actually somehow overlooked that :D. Now it makes more sense.