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BudgiePanic

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A member registered Feb 29, 2024 · View creator page →

Creator of

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Yeah, the physics implementation is very naive. You actually can jump with space bar, but the jump check is naively done each frame, so it's easy for a jump command to be missed if the ball was off the ground that frame.

When the application starts, you are in the level editor. The level editor controls are described in the user interface and game description below the game window.

Pressing the Escape key toggles between Play mode and the Level editor. When in play mode you can press A and D keys to spin the ball and try to reach the purple level exits.

nice. I think the user experience would be improved if you inverted the movement keys.

2024 QWOP

(1 edit)

Thanks, I'll keep working on it in my free time.

I definitely didn't schedule my time well, all the programming was done in ~4 hours

The pool table took a day to model in blender

The game play was coded in ~4 hours, not enough time to finish the game unfortunately