Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+2)

For a game jam, a game without a win / lose condition really makes it stand out (atleast I couldnt find them). Feels like a really cool version of cookie clicker, with additions to fit the theme.

Visually it is incredible, and I really have to give credit for making a tileable pentagon game, because that seemed impossible when the limited shapes were released. I do think that the game accidentally allows for other shapes to form than allowed, though it does not bother me as the game itself, and the placingsystem, is stunning.

Personally, I do think the game would have worked a little bit better if there was some sort of win / lose condition, as a sandboxing game is quite hard to properly experience with the limited time people will rate the game. 

You have got to be proud of this, because it looks really really good.

Thank you for playing, and for taking the time to give feedback! When I saw the theme I realised tiling pentagons would be difficult, and decided I would commit myself to the idea haha

I think the win/lose condition is a really good point! I hadn't quite considered it from the point of view of a game jam, in that the people playing aren't necessarily playing because it looks fun, but because they're judging. In that sense, I imagine giving those people a more definable goal would help keep them engaged? You've given me a lot to think about!

(+1)

Well your game does look fun, I think people playing the games made here is also not necesarrily about rating the games. But there are just so many games that player attentionspans are even shorter than what they usually are.  I love Idle games, but part of that fun is playing for longer periods which I think is hard for a gamejam.