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(1 edit)

Hello! Welcome to Feedback Quest 8! My name's Hythrain, a co-host and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!

So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.

Unfortunately, I actually can't play your game. Even with the lowest graphical settings, the demand on my computer is too high. If I viewed anywhere but down the alley to the right of the start point, my frame rate would drop to 5 frames a second or less. I'm pretty sure that even if I wasn't streaming (which automatically has to take 25% of my GPU's processing power at minimum to ensure the stream doesn't fall apart), my computer couldn't handle it. While there have been several other games that were poorly optimized and thus demanded a lot of my GPU power, typically I was still able to get a decent enough framerate that the game was at least playable. This... simply isn't.

Thus do I have only one thing I can say: you need to work on optimization. The way the game is now, I imagine only the beefiest of computers can handle it because not only is it very demanding on GPUs, it also wants over 5 GB of RAM to run. For context, my video card is a GeForce GTX 1650 Super.

This is honestly the only thing I can say. It's all I got. Sorry, friend!

Edit: Wait, I realized there was one thing. Mouse sensitivity. It's insanely high, and I don't think the slider for changing mouse sensitivity works as I basically dropped it all the way down and there was no real change in how fast the camera turned.

Thats weird, the game was made on a quad core CPU and a GTX980 and gets over 40fps on high settins on same System.. I have never had a performance complain before.  Please download the steam  version and check again. 

As for the mouse slider, yes its not yet implemented. Soon though

Keep in mind that I wrote this comment while streaming, and that running streams does make use of one's graphics card.

That said, I tested both the Steam version and the version here on Itch without the stream software running. In both versions, the game runs smoothly at Low settings. At high settings, it starts at a 30+ framerate but begins to drop as the game begins demanding more of my RAM.

That's why this likely hasn't come up before; this performance issue at low settings is something that streamers will deal with due to having to run software that is pulling resources that the game also wants.

Its an open world 3D game with realistic graphics, its going to demand a fair amount of  RAM but it never exceeded 5GB RAM usage on my system and never pulled more no matter what i do or how long i play, i have simulated this while keeping a keen eye on the RAM all through the game session . 

My system is a quad core cpu, gtx980, 16GB RAM DDR3.. I dont think yours can be worse. 

I will try to  get my hands on a system with GTX1650super and see if i can replicate the issue you faced.. Thanks so much for the feedback and heads up on performance. I will look into it.