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BMi Studio

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A member registered Aug 24, 2025 · View creator page →

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Its an open world 3D game with realistic graphics, its going to demand a fair amount of  RAM but it never exceeded 5GB RAM usage on my system and never pulled more no matter what i do or how long i play, i have simulated this while keeping a keen eye on the RAM all through the game session . 

My system is a quad core cpu, gtx980, 16GB RAM DDR3.. I dont think yours can be worse. 

I will try to  get my hands on a system with GTX1650super and see if i can replicate the issue you faced.. Thanks so much for the feedback and heads up on performance. I will look into it. 

Thats weird, the game was made on a quad core CPU and a GTX980 and gets over 40fps on high settins on same System.. I have never had a performance complain before.  Please download the steam  version and check again. 

As for the mouse slider, yes its not yet implemented. Soon though

PLS DOWNLOAD THE STEAM VERSION, ITS MORE UP TO DATE. Thanks

Thanks a lot for the feedback, its greatly appreciated.

THE GAME HAS BEEN PATCHED. ( steam version )

In the EASY difficulty Soldiers now show up RED when you scan the environment. they can be seen through walls and deal less damage.

The player has more speed than the soldier so running is only to get to a hideout, removing the stamina will make player run throughout the map making it a pointless stealth game, but i totally agree with you that the stamina is rather short, it has now been significantly increased.  Escaping is much easier now.

You are right, some areas of the map was wide open, i have reworked it and placed more hideouts and made it tighter.

soldiers dont go on alart immediately, there is a 3 seconds delay for your to roll away from sight. a yellow warning icon shows on the soldier for 3 seconds before going on full alert mode.

The stone direction was done that way to make player predict where the stone will land so as to lure the soldiers that way,  i didnt intend it as a fast response last minute get away though i get your angle too. Rolling  is a faster and more effective last minute get away.

PLS PATCH THE GAME AND LET ME KNOW WHAT YOU THINK. ( steam version has been patched )

thanks for the feedback again.